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DX11 GET VECTOR3 CROSS PRODUCT
Computes the cross product between the given vector3's.
If an output vector is provided, the resulting cross product vector is stored to that and it is also returned; if the output parameter
is omitted, a temporary vector is created and returned.
Take note that temporary vectors are automatically deleted at the next call to DX11 SYNC. If you will need the resulting
vector for longer than that, you should use DX11 CREATE VECTOR3 to create one and then use that as the output parameter to this function.
Return Dword = DX11 GET VECTOR3 CROSS PRODUCT(vectorA, vectorB, [resultVector])
vectorA Dword The first vector3.
vectorB Dword The second vector3.
[Optional] resultVector Dword The resulting vector will be stored here; this may be the same as the source vector if you like. Omit to create and return a temporary vector holding the result.
The resultVector, if one was provided, or the temporary vector created to hold the result otherwise. This approach allows you to chain multiple vector / matrix math functions.
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